Social and Behavioral Research Laboratory



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Research Groups
  Center for Cultural Design
Games Research Group
Human Computer Interaction

Games Research

Games as a Research Platform and Focus

Computer and videogames are an increasingly important aspect of the media landscape, with growing social and economic impact. Game designers have been innovating new forms of interaction, and creating new paradigms for HCI. The availability of dynamic user modeling and alternative input modalities driven by gaming applications, and the trend toward large online communities of players and new forms of co-located and pervasive play, have created opportunities for researchers interested in basic questions about human communication and interaction to test theories and form new models of interaction strategies.

In the Games Research Lab, we focus on games-related HCI, and on the use of computer and videogames as a platform for research on human communication and social strategies and interaction.

Application areas include the improvement of productivity-oriented interfaces, enhancement of mediated communication in business and leisure contexts, and iteration and evolution of our basic understanding of human social and communication practices. Our research also feeds back into the development of games and game-like interactions for contexts such as healthcare and training.


Social, Emotional and Physical Approaches to HCI

As contexts for computer-driven interactions shift from the office to include everyday usage in the home and in the outside world, strategies for understanding effective design are also shifting. There is a growing recognition within the HCI community of the importance of social and emotional qualities of interactions with systems that support these usage contexts. Affective and social computing require new strategies for evaluation in support of producing helpful and appropriate design solutions.

The Friendly Media project explores alternative interaction paradigms as well as evaluation techniques that help to elucidate the social and emotional qualities of systems. Special attention is paid to forms of social expression not traditionally included in HCI practices, such as physical interaction and peripheral cues of social presence.

 



Rensselaer faculty and graduate students from departments of Language, Literature, and Communication, Cognitive Science, Computer Science, Electronic Arts, Management, and Science and Technology Studies conduct cross-disciplinary studies on the social and behavioral impact of information technologies.  Learn more








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